Resources

Personal Devices as Interaction Platform: Enabling users interaction with a smart environment through PAN
Case study: PDA and Immersive Virtual Heritage

Related papers

L. BENINI, M.E. BONFIGLI, D.BRUNELLI, E.FARELLA, M.GAIANI, B. RICCÒ ; "Using Palmtop Computers and Immersive Virtual Reality for Cooperative Archaeological Analysis: the Appian Way Case Study"; in Proceeding of the 8th International Conference on Virtual Systems and Multimedia(VSMM02) Korea, September 2002.

D.BRUNELLI, E.FARELLA, M.E. BONFIGLI "Unthetered Interaction for Immersive Virtual Environments Through Handheld Devices" in Proceedings of Eurographics Italian Chapter Annual Conference, Milano Italy, July 2002.

L. BENINI, M.E. BONFIGLI, L. CALORI, E. FARELLA, B. RICCÒ "Palmtop Computers for managing Interaction with Immersive Virtual Heritage", in Proceedings of EUROMEDIA2002, pp. 183-189.

Farella E., Brunelli D., Bonfigli M.E., Benini L., Riccò B., Multi-client Cooperation and Wireless PDA Interaction in Immersive Virtual Environment; in Proceedings of EUROMEDIA2003, Plymouth, UK.

Farella E., Brunelli D., Bonfigli M.E., Benini L., Riccò B. Pervasive Computing for Interactive Virtual Heritage to be published in IEEE Multimedia.

E. Farella, D. Brunelli, L. Benini, B. Riccò, M.E. Bonfigli, Visiting Virtual Heritage through Mobile Systems in Science and Supercomputing at CINECA, 2004 Technical Report, pp. 268-274

VIDEOS

- Navigation in Curia Iulia

- The Ancient Appian Way - Object manipulation and Multi-client features

- Interacting with the 3D models of the Certosa:

***selezione ***navigazione ***multimedia*** desktopPC *** whiteboard
Natural interaction: using tilt to capture human movements and for gesture recognition.
Case study: MOCA - A Low-Power Motion Capture System with Integrated Accelerometers

Related papers

Barbieri R., Farella E., Benini L. MOCA Project: MOtion Capture with Accelerometers, April 2003 in Design-In, VII- 5/2003, pp. 9-10.

Barbieri R., Farella E., Acquaviva A., Benini L., Riccò B. A Low-Power Motion Capture System with Integrated Accelerometers in Proceedings of IEEE CCNC04, Las Vegas, January 2004

Farella E., Acquaviva A., Benini L., Riccò B. MOCA : A Low-Power, Low-Cost Motion Capture System Based on Integrated Accelerometers submitted for publication

Farella E., Acquaviva A., Benini L., Riccò B."A wearable gesture recognition system for natural navigation interfaces" in Proceedings of EUROMEDIA2005, Toulouse, 11-13 April 2005

Resources:

video

Using gestures as biometric: a feasibility study

Related publication

E. Farella "Gesture Signature: a Feasibility Study", report for summer internship at Media Lab Europe

WiMoCa: a Wireless Sensor Node for Body Area Networks

E.Farella, A.Pieracci, D.Brunelli, A.Acquaviva, L.Benini, B.Ricco' "Design and Implementation of WiMoCA Node for a Body Area Wireless Sensor Network", to be published in Proc. of SENET 05

Resources:

Video

Energy-Efficient Protocols for Wireless Sensor Networks

Related work

Report of students for MPHS course

- TMAC

- CFRT- MAC

Research cooperation with HP Italia: project of an Intelligent Museum

Related work

"Session Management Platform" - A middleware for session management and multi-modal interaction; Report di tirocinio di Michele Sama

Thesis:

- Sviluppo di un'interfaccia Java per un sistema di localizzazione basato su tecnologia Bluetooth (Carlo Bergonzini)

- Progetto di un'interfaccia software per un sistema wireless di controllo gestuale (Gabriele Colombini) video


Bio-feedback Wireless Wearable System

E. Farella, L. Rocchi, D. Brunelli., A. Pieracci, M. Dozza, L.Chiari, L. Benini "Bio-feedback Wireless Wearable System" to be published in Design-In.

Micrel Lab and BioEngineering Unit Brochure for Fortronic 2005

Resources:

video

LAICA

R. Cucchiara, A. Prati, L. Benini, E. Farella "T_PARK: Ambient Intelligence of Security in Public Parks", ccepted for publication in Special Session on "Ambient Intelligence" of IEE International Workshop on Intelligent Environments (IEE IE 2005)

Web site

SUMMIT
Web page

 

Link to the old Research page

Research 2001 - 2005


The term Ambient Intelligence (AmI) has been defined by the ISTAG as ’the convergence of three major key technologies: ubiquitous computing, ubiquitous communication, and interfaces adapting to the user’. Ubiquitous Computing is about the integration of microprocessors in everyday objects (ordinary appliances, furniture, clothes, toys and paints). Computers are made available by means of the physical environment, but in an invisible way for each person that is present there. ’Smart’ objects, that is integrating embedded technology, must be enabled to communicate with each-other by means of ad-hoc and wireless networking, thus the need for Ubiquitous Communication technology, connecting together heterogeneous networks. Technology is nothing if contents cannot be accessed and in a userfriendly manner. Thus it is urgent the call for Intelligent User Interfaces that enable the inhabitants of the AmI environment to control and interact with the environment in a natural (gaze, voice, gesture, touch) and personalized (preferences, context, profiling) way.
My research focuses on this third key technology. Scope of this research within the realm of AmI is exploring Interfaces for AmI applications. We focus on two independent guidelines for design and implementation of IUI: wearability and usability. To experience advantages coming from personal user devices, their wireless and computational capabilities, we implemented an interaction system for Immersive Virtual Reality Environments reconstructing Cultural Heritage sites. The interaction system is based on usage of PDAs and has been extended to mobile phones. The mobile device enables navigation and object manipulation in real-time rendered Virtual Environment displayed on a (semi)-cylindric screen. At the same time it is a mean of interaction with other people present in the room. The main advantage in this innovative mix of technologies is that portable devices are easily handled and enable a friendly interaction to the majority of users, with a reduction in learning time needed for accessing the contents. Moreover in a Virtual Heritage context, portable devices offer the opportunity to visualize, in a non-invasive way, sources i.e. photos, drawings, plans, texts, etc.- necessary to validate virtual reconstructions and to explain to the user the real cultural value of the virtual world (s)he is visiting. We also explored natural interface domain in the particular research field of gestures and movements recognition. As in Virtual Reality, also in Smart Environment, the interaction methods used affect the usefulness of being surrounded by a responsive virtual/physical world thanks to embedded technology. Interfaces contribute to the feeling of immersion and effectiveness. Our work addresses the problem of finding a low-cost/low-power solution based on commodity components to enable a simple but effective gestural interfaces. We first explored inertial sensors and their usage for capturing tilt and movements. We also investigated the feasibility of a biometric interface based on gestures. Then, we designed and implemented a wireless sensor network to be worn by the user, leading to a Body Sensor Network. Because of their small size, in fact, the wireless communication nodes implemented can be attached to the user to create a custom input device or for monitoring purposes.

1. Personal Devices as Interaction Platform: Enabling users interaction with a smart environment through PAN
Case study: PDA and Immersive Virtual Heritage

2. Natural interaction: using tilt to capture human movements and for gesture recognition.
Case study: MOCA - A Low-Power Motion Capture System with Integrated Accelerometers

3. Using gestures as biometric: a feasibility study

4. WiMoCa: a Wireless Sensor Node for Body Area Networks

5. Energy-Efficient Protocols for Wireless Sensor Networks

6. Research cooperation with HP Italia: project of an Intelligent Museum

7. Bio-feedback Wireless Wearable System

8. LAICA (Web site)

9. SUMMIT (Web site)

 

General brochure

 

Personal Devices as Interaction Platform: Enabling users interaction with a smart environment through PAN (top)
Case study: PDA and Immersive Virtual Heritage

Virtual Heritage (VH) is a promising and challenging application domain for advanced digital communication and processing. The rapid evolution of hardware and software pervasive computing technologies creates many exciting opportunities for bringing VH applications to a new level of user participation, where highly interactive, multimedia data streams can be exchanged, in real-time, among untethered users working together in a complex virtual environment. This work demonstrates how the integration of several advanced technologies (mobile hardware platforms, high -performance rendering engines, platform-independent software development toolkits) enables the development of innovative VH applications, where peer-to-peer multimedia interaction takes the center stage.

Resources

Natural interaction: using tilt to capture human movements and for gesture recognition. (top)
Case study: MOCA - A Low-Power Motion Capture System with Integrated Accelerometers

Motion capture is an emerging technology enabling the design of natural user interfaces for wearable devices based on gestural recognition. However, costs and energy requirements
are critical factors to enable their diffusion to low-end wearable systems. Current commercial products do not match these requirements. For this reason, we developed a low-cost/lowpower wearable motion tracking system based on integrated accelerometers called MOCA (Motion Capture with Accelerometers).
Our system is composed by sensing units connected to a control/acquisition board responsible for reading and preprocessing data and a mobile terminal running the recognition
algorithm. Experiments performed to validate accuracy, power consumption and real-time performance demonstrate low-power and flexibility features of the proposed tracking system as well as its effectiveness as input interface. We used the system for navigation in virtual spacesand in a 3D game application as a test-bed to evaluate the effectiveness of the interface.

Resources

Using gestures as biometric: a feasibility study (top)

The present work is about the investigation done to test the feasibility of a person verification system using gestures as biometric. Gestures are captured through inertial sensors. If we can distinguish one person from another by the way she/he gestures, technology embedded in a Smart Environment (household, workplace, a public space) can provide contextual and adapted reaction to the presence of a certain user, transparently from her/him. The technology used to capture the gesture "signature" can be the same exploited for other tasks. For example sensors distributed on the user body can provide data to recognize the user without her/his explicit intervention and at the same time can act as a input pointing device based on explicit user gesture commands. In the feasibility study we are leading, data analyzed for the purpose are accelerations in three orthogonal directions, coming from a prototype box acting as a palmtop computer. A sample of gestures is processed through supervised and unsupervised dimensionality reduction techniques, leading to encouraging results.

Resources


WiMoCa: a Wireless Sensor Node for Body Area Networks (top)

This work is about the design and implementation of a wireless sensor node for a Motion Capture system with Accelerometers (WiMoCA). It is composed by a tri-axial integrated
accelerometer, a microcontroller and a wireless transceiver. The use of a single integrated tri-axial accelerometer allows to overcome inaccuracies of orthogonally mounted biaxial accelerometers and to build a smaller device compared to other sensors presented in literature. WiMoCA nodes have been exploited to build a Wireless Body Area Sensor Network (WBASN), that allows to implement a wireless/ wearable distributed gesture recognition system where nodes are mounted on many parts of the human body. We describe the hardware architecture and all the software layers supporting the recognition system. We also show characterization experiments on WiMoCA nodes that highlight how their performance and power consumption levels make them suitable to HCI applications.

Resources

Energy-Efficient Protocols for Wireless Sensor Networks (top)

We implemented two MAC protocols for our WiMoCA
system, that have complementary features. We are also exploring standard communication protocols such as Zigbee. The first one is a collision free protocol suitable to constant rate traffic conditions, where nodes are polled very often. Moreover, this protocol is suitable for networks with a constant number of nodes, as the one we target in this work. The second is a collision avoidance protocol which is more suitable to event driven applications and more dynamic networks, where the number of nodes is variable. Another relevant difference is that the first one uses a cross-layer application driven approach, while the second one implements a traditional scheme where applications are not aware of medium access control. The last one has been implemented to be compliant with a fully layered approach and is suitable to be eventually coupled with a transport layer in future network evolutions.

Resources

Research cooperation with HP Italia: project of an Intelligent Museum (top)

We envision a scenario in which a user can move around museum rooms with a personal device (cellular phone or PDA) and download information related to paintings, sculptures and other pieces of art close to the user (location awareness). The user will have different ways to handle information concerning the exposed objects. For example, a vast amount of text, images, multimedia material (audio and video) related to the collections may be available from the museum information gateway. Instead of just supporting user controlled navigation in the available information (e.g., in hypertext format) we will enable a natural and interactive user experience such as 3D virtual object manipulation and virtual walking through ancient sites (natural HCI). Moreover we will allow dynamic and flexible association of user sessions to different input and output devices (for instance, different visualization windows will be available to the user, depending on her location in the museum).

Resources

Bio-feedback Wireless Wearable System (top)

Nowadays, collecting information from the body is becoming crucial in several domains including medicine, natural interaction for home-wide automation and communication, virtual reality applications, sports, and
ergonomics. The lack of suitable solutions for fusing information deriving from different parts of the body limits the understanding of the interaction among different physiological systems and the possibility to actively improve physical performances and the interaction with the environment. The aim of the WI-BODY project is to test and release a next-generation, smart, portable system which enables:
(1) synchronous monitoring of multiple biomedical information and (2) active control of physical performance using principles such as biofeedback and functional electrical stimulation. This system is intended to provide a valid, economically advantageous alternative to state-of-the-art devices (when already existing), or an original, powerful tool in the field of body function monitoring and control. What we would like to deliver in the end of the WI-BODY project is a prototype system that acts as an einclusive interface with the environment and the society, where health and mobility are intended as primary keys to ensure equal access, independent living, and participation for all in the Information Society. This project will test the innovative WI-BODY system architecture in different fields including, but not limited to, preventive and rehabilitation medicine, sport training, remote consulting, and domotics. WI-BODY system architecture makes systems unlike they are now: easy-to-wear, easy-to-use, active anywhere, anytime.
The goal of the project will be achieved by developing a general-purpose, distributed, modular architecture of network cells able to communicate with each other and equipped with a portable logic. Network cells will incorporate biosensors or bioactuators, either mounted on body surface or implanted. Long term work will be needed to design and get together the different components involved (network cells; communication protocols; embedded real-time algorithms for actuator control; signal processing algorithms; data warehousing, web-based data access) and in-vivo accurate validation will be required before the proposed solution will be acceptable for industrial or commercial take-up. Ultimately, this project could have important outcomes on the quality of life of European citizens. These new system will empower persons with disabilities and aging citizens to play a major role in society and will help increasing their autonomy and realizing their potential.

Resources

LAICA (Web site) (top)

Il progetto L.A.I.C.A. (Laboratorio di Ambient Intelligence per una Città Amica) si propone di svolgere attività di ricerca nei settori delle tecnologie dell’Ingegneria dell’Informazione e della Scienza della Comunicazione per creare soluzioni di Ambient Intelligence a livello urbano. E’ un progetto della durata di 2 anni, finanziato dalla Regione Emilia Romagna nell’ambito dell’iniziativa 1.1 del Piano Telematico Regionale – Programma operativo 2002, che vede coinvolti il Comune di Reggio Emilia, responsabile delle attività del progetto, alcuni dipartimenti dell’Università di Modena e Reggio, dell’Università di Parma, dell’Università di Bologna, WTI, Regulus, AGACTEL, OT Consulting, Sirti. Il team di ricercatori accademici da una parte (UniMORE DII, UniMORE DISMI, UniMORE DSC, UniPR DII, UniBO DEIS), le disponibilità, gli obiettivi e le esigenze della municipalità reggiana dall’altra, sono catalizzatori di questo progetto che non possono però esimere dalla compresenza di forti interessi industriali. Per questo nel progetto sono confluiti, fin dall’inizio della STORIA di L.A.I.C.A., diverse realtà aziendali e partner industriali radicati sul territorio (WTI, Regulus, AGACTEL, OT Consulting, Sirti) che già hanno competenze di rilievo nell’ambito della realizzazione di sensori visuali, di sistemi software per servizi e pubblica amministrazione, di gestione di rete e del supporto alla comunicazione.
Le attività di ricerca e di sviluppo connesse al progetto L.A.I.C.A. possono essere descritte ipotizzando di avere a disposizione nella città di Reggio Emilia una rete di grande dimensione di elementi sensoriali intelligenti, ossia dotati di capacità di elaborazione dati, oltre che di acquisizione e trasmissione. Tali sensori (principalmente video) sono collegati in rete tra loro attraverso cablaggio fisico (MAN) o reti wireless e sono in grado di comunicareinformazioni acquisite e di essere interrogati mediante software distribuito e dinamico.
Il sistema di Ambient Intelligence ha, quindi, la capacità di essere interrogato puntualmente dall’utente privato o dalla Pubblica Amministrazione che, attraverso un terminale mobile di ultima generazione o attraverso una interfaccia Internet, può collegarsi in modo diretto e richiedere i dati elaborati: esempi possibili sono le immagini e i video provenienti da sensori visuali, lo stato del traffico ad un incrocio, lo stato dei servizi pubblici o dei parchi cittadini.
A livello globale l’intero sistema è capace di interagire e di raccogliere tutte le intelligenze distribuite sull’ambiente urbano (tramite un middleware), che vengono poi sintetizzate per definire forme di comunicazione globali per tutta la città. In questo ambito, il progetto prevede la realizzazione dell’infrastruttura hardware e software e di un centro di gestione centralizzato delle informazioni sullo stato globale della città in grado di erogare servizi sia agli uffici della pubblica amministrazione che direttamente al cittadino mediante diffusione broadcasting. Il progetto verte in maniera primaria sulla ricerca industriale (visione artificiale, sensori e middleware). Parziale eccezione sono le attività di sperimentazione nel corso delle quali i prototipi (software ed hardware) saranno installati ed utilizzati sul territorio comunale, alcuni dei quali richiedendo quindi una quantità di ricerca pre-competitiva tale da garantirne robustezza ed affidabilità.

Resources

SUMMIT(Web site) (top)

Il progetto SUMMIT (Servizi Ubiquitari MultiMediali per l'Innovazione tecnologica e Telematica) è un progetto di ricerca industriale che prevede la realizzazione di attività di ricerca in ambito multimediale. SUMMIT è cofinanziato dalla Regione Emilia-Romagna (Delibera della Giunta Regionale n. 1598 del 30 luglio 2004) nell'ambito della Misura 1.1 del Piano Telematico Regionale. L'obiettivo che si intende perseguire è quello di sviluppare una piattaforma di tecnologie abilitanti, comprendenti software, hardware e reti, in grado di permettere l'implementazione, in tempi brevi e a costi competitivi, di applicazioni multimediali in campi molto diversi come la sanità, il commercio, il mondo della ricerca e la Pubblica Amministrazione. Coerente e sinergico con le strategia attuata dalla Regione Emilia-Romagna per la valorizzazione delle risorse in campo multimediale presenti nel territorio, SUMMIT si vuole costituire come il primo nucleo di una delle componenti del Centro per un Distretto della Multimedialità, ovvero quella denominata MultiMediaLab, dedicata a ricerca e sviluppo, che vuole essere anche interfaccia verso gli utenti e le imprese. Le applicazioni previste, inoltre, potrebbero supportare la nuova rete di laboratori del PRRIITT (Programma Regionale per la Ricerca Industriale, l'Innovazione e il Trasferimento Tecnologico).

Resources